export declare function ignoreDimension(matrix: number[], m: number, n?: number): number[];
export declare function invert(matrix: number[], n?: number): number[];
export declare function transpose(matrix: number[], n?: number): number[];
export declare function getOrigin(matrix: number[], n?: number): number[];
export declare function fromTranslation(pos: number[], n: number): number[];
export declare function convertPositionMatrix(matrix: number[], n: number): number[];
export declare function convertDimension(matrix: number[], n: number, m: number): number[];
export declare function multiplies(n: number, ...matrixes: number[][]): number[];
export declare function multiply(matrix: number[], matrix2: number[], n?: number): number[];
export declare function plus(pos1: number[], pos2: number[]): number[];
export declare function minus(pos1: number[], pos2: number[]): number[];
export declare function convertCSStoMatrix(a: number[], is2d?: boolean): number[];
export declare function convertMatrixtoCSS(a: number[], is2d?: boolean): number[];
export declare function calculate(matrix: number[], matrix2: number[], n?: number): number[];
export declare function rotateX3d(matrix: number[], rad: number): number[];
export declare function rotateY3d(matrix: number[], rad: number): number[];
export declare function rotateZ3d(matrix: number[], rad: number): number[];
export declare function scale3d(matrix: number[], [sx, sy, sz,]: number[]): number[];
export declare function rotate(pos: number[], rad: number): number[];
export declare function translate3d(matrix: any, [tx, ty, tz,]: number[]): number[];
export declare function matrix3d(matrix1: number[], matrix2: number[]): number[];
export declare function createRotateMatrix(rad: number, n: number): number[];
export declare function createIdentityMatrix(n: number): number[];
export declare function createScaleMatrix(scale: number[], n: number): number[];
export declare function createOriginMatrix(origin: number[], n: number): number[];
export declare function createWarpMatrix(pos0: number[], pos1: number[], pos2: number[], pos3: number[], nextPos0: number[], nextPos1: number[], nextPos2: number[], nextPos3: number[]): number[];
export declare function getCenter(points: number[][]): number[];
